![]() ![]() ![]() Ok, that might still sound complex, but that really shows how impressive it is to distill these concepts down into one of the most intuitive heavy euro games I’ve played. An open hand represents income, a star-flare effect shows a resource to be gained immediately, and the space-badge gives you points. The iconography is simple and consistent throughout the game, with everything having clear reminders either on your player board or the shared map. This is where Gaia Project’s interface comes through so well. If you lose a worker this round, you may not be able to make another mine next round, leaving you two workers shy the round after, and you may not be able to upgrade to that planetary institute, drying up your power. It may feel impossible to track the cascade of subtle effects a single decision will make throughout the game. ![]() These various systems and side-effects may seem overwhelming at first. Will you transform planets the hard way, by terraforming that frigid-glacier into a nice, habitable… desert? Or will you take advantage of the Transdim planets, Gaiaforming them into Gaia planets? Will you spread out quickly, getting access to as much of the galaxy as you can before your opponents? Or will you upgrade your structures quickly to unlock a powerful faction ability? There are technology tracks and tiles you can discover, improving your abilities, giving you resources immediately, and giving you income. ![]() The technology tracks offer many bonuses and ways to customize your faction. Any resource? It can even become a worker! You just lost one of those, right? These are just a few of the integrated gears turning together to create this complex churn that fuels your space empire. Though often less efficient than getting the resource directly, power can be converted to any resource and becomes a powerful tool to get you that last resource you need to continue building your empire. Power has a wide array of uses and can fill in the gaps of your faction as well as correcting mistakes in your calculations. And power! Power is the warm space-blanket that keeps you safe during the long nights exploring the galaxies. Gold, though, is necessary for those advanced structures, pushing your empire to its heights. Is that worth it? A worker is good the brick and mortar of your galactic empire. This is awesome, but that mine that you upgrade goes back to your sheet, covering up that worker you had been receiving. Great, right? To upgrade, you turn your mine into a trading station, unlocking 2 gold and a power. When you build a mine, you get one extra worker per round. This is where Gaia Project (and Terra Mystica) become incredibly tricky. There are a variety of ways to gain these resources: chosen round bonuses, unlocked technologies, and buildings. The game is played across 6 rounds, during which players may take one action at a time for as long as they have resources. Those familiar with Terra Mystica won’t be too surprised by what they find in Gaia Project (it is, after all, a Terra Mystica game). In which players will terraform planets to make them habitable for their flavor of life forms, spreading their civilizations across the galaxy. This is Gaia Project, a heavy euro game for 1-4 players. Have you dreamed of conquering space? Bending the planets to your will, making them habitable for your life and yours alone? Have you considered the cost? How it might break down your economy, ruin your supply lines, and stretch your empire too thin? But what about the gains? That sweet, sweet technology just waiting to be discovered. Editor’s Note: We’re honored to share this review from a friend of the channel and Special Guest: Caleb. ![]()
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